![]() ![]() Look at what the book tells us for Ability Scores (I did a 10 point Star-Lord and didn’t spend all the points) You don’t even have to spend all the ability points. What makes Sense – Worry less about caps and rules and go with what makes sense. This does leave the awkward thing of only having 2 abilities above 4 when some characters should clealry have more. Playtest Book Heroes – Just use Ability Scores by rank and the Archetype score caps (and if you want any relevant traits) but ignore the power cap bonuses. Using this rule lets you do stupid things with abilities which totally break the game. If you notice NONE of the playtest book Heroes use this rule, because none of them go beyond the archetype ability caps and only one has more than 2 abilities above 4 (yes, even Thor and Marvel). RAW – this doesn’t just use the ability point scores by rank and the archetype score caps but also the power cap increases. Which rules do you want to use to make the ability scores? So far, by the book, but now you need to consider ignoring the book! Step 4 – Ability Scores Relies on powers, maybe defensive – Protector.You need to decide this early as it affects your ability scores Rank 20 is gods and lower cosmic beings.Rank 15 is the big Heroes, Avengers, top X-men. ![]() Rank 10 is average mutant, top street level.Rank 5 is low street level, just starting out.This will make a difference later on Step 2 – rank With all the community homebrew and even the playtest book heroes not following the rules as written it can be hard to make a character. ![]()
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